using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class DialogueOption
{
    public string text;
    /// <summary>
    /// 要去往的下一个对话
    /// </summary>
    public string targetID;
    /// <summary>
    /// 是否接受任务
    /// </summary>
    public bool takeQuest;
}
